Revisiting 'REUNION'


I have  decided to revive this project for Improve My Game Jam 26. I made new character models for the enemies, and have implemented a new, modular A.I. system that utilizes a state machine pattern. Instead of having the enemy's A.I. behavior all in one file, which got really messy and hard to read, as well as add new behaviors. Each state (attack, patrol,  chase, etc.) is now self-contained in it's own class, which then gets instantiated when that behavior is ready to be called. The enemies looks have been improved and I have created a brand new enemy design as well. I actually realized (after the fact) that my new version of the female enemy has a resemblance to the robot doll from Squid Game. It's kinda funny how you only realize things like that after the fact. It was totally unintended, and now I am thinking of changing the look so that it's not tooo similar. I have also added post processing to give the game a grainy, retro look, reducing the resolution, and adding effects such as ambient occlusion, bloom, and chromatic aberration, to mask the fact that a lot of the assets are not textured. I think the look works pretty well to be honest. 

Also, I have added a rotating disco ball that emits shadows in one part of the school, and created a new music track using LMMS (great free audio workshop!).  I have also started implementing some new enemy behavior with intention of creating a boss fight towards the game's end. I realized that I've never actually had a boss in any of my games so far, so that will be pretty cool, although it will probably err on the side of being kind of basic boss fight behavior, ala the old Silent Hill bosses or something.  I replaced the school bus model with a better one I found, and also made a script that turns off objects when they are a certain distance away from the player, in order to make the game more performant. I look forward to seeing where I can take this game, and make it into a more polished form, closer to my orignal vision for it! Thanks for reading.

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