Reunion: Revisited, Finally close to done


Well.... after a long while of procrastination, I started working again on this little project. It was really kind of fun to see how far I could push the ideas, and using some assets purchased on the Unity Asset Store I am now able to do some really cool things with lighting and post processing that I was not able to do before.  I have added new enemy models to the game, done a lot of changes to lighting, I have improved a  lot of the materials and textures, and just polished the aesthetic and mood of the game. I have added some more music (though I can't take credit for the new music), and I am really liking the feel of the game now. It's finally matching what I had in my head initially. I would encourage those with unfinished or old projects to revisit them after gaining more experience and try to do them justice.

Here is an improvement to a disco ball that I was previously unable to get the right look and feel to it.

The game now has a darker, more contrasting visual theme now. And there's plenty to be spooked by : ) I also have switched the game and its materials over to the Universal Render Pipeline, where before it was using the built-in one. I really like the flexibility and control over the visuals that can be achieved with the new pipeline. It was a little challenging converting all the old materials but definitely worth it. 

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